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Re: ::scr learning to play games
On Thu, 7 Mar 2002, Arvid Gidhagen wrote:
> I don't know if games are all they're cracked up to be when it comes
> to intuitive interfaces. If you know about the special moves in SF2,
> you are hardly a novice gameplayer, and there's a lot of transfer
> between different games. People who are completely new to games (or
> even new to newer games) will have problems even with "Super Mario 64",
> which is widely cited as an excellent example of how to teach people
> something tricky while they're having fun.
Yes! Like wot I said a while back:
http://www.thegestalt.org/scr/arch/2001-December/000304.html
and then Simon sed:
http://www.thegestalt.org/scr/arch/2001-December/000303.html